Before I start filling left-out details from the abstract, I’d like rant some of the bad writing of this paper because after reading the first few paragraphs of this study, I had the impression that the authors don’t have a positive opinion on video games.
Abstract
This study examines gender, race, and the need for social gratification as significant predictors of the number of hours of weekday and weekend digital game play. Secondary analysis of data from the National Center for Education Statistics’ Education Longitudinal Study of 2002 revealed that that Caucasian and Asian students were associated with diminished digital game play, whereas African Americans students were associated with increased play. Results also indicated that the need for social gratification and being male was associated with greater digital game play.
The first sign of bad writing is the connection between the Columbine Shooting and violent video games. They wrote, in as-a-matter-of-fact tone, that video games are implicated as a contributing factor to the Columbine Shootings and Westside Middle School (Jonesboro massacre). They referenced this “fact” from a journal article (Smith et al., 2003) of which the article in question only made a single mention of it (with no elaboration) and its references were from non-scholarly sources (e.g. Newsweek & some online source) What does this mean? Perhaps a case of writing laziness or they’re trying to pass this statement with from a credible and scholarly source? Hogwash! So I sent e-mails to the authors of both articles to settle this case of misinterpretation.
To continue my dissection of their writing, they used information from the ESA fact sheet (2005) to demonstrate the pervasiveness of violent video games. They counted the top 40 games, instead of the top 10, just to show that 30% of the top 40 were E-rated games of which they used that number to suggest that violent or sexually explicit games are popular. My question would be for which demographics? It’s as if they’re telling us that these T & M-rated games are also popular for children and adolescents. Not so if you break down the list according to age groups, this way, we would know what games are popular for certain demographics. Of course, they might say that it doesn’t matter because if children are already playing violent video games, they would grow to ask ultra-violent video games or they would play violent video game the moment they can. Therefore, they have reasons to worry. Bah!
They mistakenly referred a “multi-user game on the internet” as a MUD (as a general term), which is technically correct. But, today it is generally referred to as MMO.
They devoted three-quarters of a page writing about racial and gender stereotypes in video games and yet they did not made any overt attempts to tell the readers the connection to the present study. Oh sure, the connection is about ethnicities and video games, but that’s such a plain and loose connection that it is such a complete waste.
So on to the details! Read the rest of this entry »
Posted by Wai Yen Tang
